AEScripts Superluminal Stardust 1.5.0 Plugin for After Effects Full Version for Windows
Introducing Volume! Convert entire particle systems and models to volumes, and manipulate the result with various tools such as booleans, filters, noise and more. Stardust is a modular 3D particle system for After Effects. It has an easy to use node-based user interface and ships with a ton of presets to create stunning effects quickly and easily.
MODULAR PARTICLE SYSTEM
Stardust is a Modular 3D particle system for After Effects. It has an easy to use node based user interface and ships with a host of presets to create stunning effects.
Stardust version 1.5.0 is available now
Stardust’s already extensive toolset has been boosted with a new major addition – the Volume workflow. Integrating the world renowned openVDB technology seamlessly into Stardust, Volume objects can now easily be created. Convert entire particle systems and models to volumes, and manipulate the result with various tools such as booleans, filters, noise and more. Other additions to Stardust’s toolset include the ability to create stunning 3D wireframes to achieve captivating and stylish outlining of objects, “Extrude Edges” to create elaborate 3D objects from the edges of masks and text with a few clicks, along with various other tools and improvements.
Stardust is an innovative Adobe After Effects plug-in for the creation of stunning particle and object based motion graphics and effects. It’s groundbreaking interface allows for combining 3D models, particles, effects and more, all existing and interacting in one shared space, enabling unparalleled integration between powerful tools delivering creative expression never before possible in After Effects. Make your vision come to life using 3D physics, Replica animation engine, 3D Model Library and hundreds of other features. Easily create complex effects using any of the hundreds of shipped presets, or build setups ground up using the modular workflow.
Introducing 3D volumetric lighting for atmospheric effects, vast rendering speed improvements for basic particle types, expanded render capabilities, compositing helpers such as Shadow Catcher materials and Shadow output, animation tools improvements, workflow helpers such as OBJ file importer, Mesh smooth, Fog and a host of other additions to the toolset.
Stardust is an innovative Adobe After Effects plug-in for the creation of stunning particle and object based motion graphics and effects. It’s groundbreaking interface allows for combining 3D models, particles, effects and more, all existing and interacting in one shared space, enabling unparalleled integration between powerful tools delivering creative expression never before possible in After Effects. Make your vision come to life using 3D physics, Replica animation engine, 3D Model Library and hundreds of other features. Easily create complex effects using any of the hundreds of shipped presets, or build setups ground up using the modular workflow.
Main New Features:
- 3D Volumetric Lights – Add atmospheric effects to your scene, respecting scene shadows.
- GPU Circles / Clouds – Vastly accelerated circle and cloud particles render using GPU.
- Overall performance improvements and workflow streamlining.
- Mesh smooth – Refine Model meshes.
- Better DOF. Controlled by the render setting quality.
- Shadow Catcher Material – Shadows get rendered on an otherwise transparent surface.
- New Render Outputs – Shadow, Volumetric.
- Fog – Add volumetric Fog effect to the scene.
- Offset Emitter Time (Pre-Run) – Time-shift specific emitters to set initial state.
- OBJ file import – Native OBJ File imported into project for complete project files collection.
- Reflection – New: Affect distortion by surface normals.
- Maps – Added: Density property.
- Replica – Added: Orient to path.
- Fix – Single model – studio cam.
- Fix – Layer emitter – skip empty alpha.
- 3D Volumetric Lights – Add atmospheric effects to your scene, respecting scene shadows.
- GPU Circles / Clouds – Vastly accelerated circle and cloud particles render using GPU.
- Overall performance improvements and workflow streamlining.
- Mesh smooth – Refine Model meshes.
- Better DOF. Controlled by the render setting quality.
- Shadow Catcher Material – Shadows get rendered on an otherwise transparent surface.
- New Render Outputs – Shadow, Volumetric.
- Fog – Add volumetric Fog effect to the scene.
- Offset Emitter Time (Pre-Run) – Time-shift specific emitters to set initial state.
- OBJ file import – Native OBJ File imported into project for complete project files collection.
- Reflection – New: Affect distortion by surface normals.
- Maps – Added: Density property.
- Replica – Added: Orient to path.
- Fix – Single model – studio cam.
- Fix – Layer emitter – skip empty alpha.
- Fixed an issue of failed render of 32bpc textured particles in windows.
- Fixed an issue of failed render on some Nvidia GPUs in Windows.
Not tested
Superluminal Stardust 1.5.0 Plugin for After Effects Full Version for Windows
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