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NewTek LightWave 3D 2019.1.1 Full Version

LightWave 3D® Bridge to Unreal Engine

Real-time Collaborative LightWave
to Unreal Engine

LightWave 3D® enters the Real-Time Age for interchange with this workflow link between the Unreal Engine and LightWave 3D®, focusing on LightWave driving Unreal changes iteratively. Multiple LightWave seats are able to connect to the same Unreal Editor simultaneously to enable real-time collaboration between artists. The bridge uses NewTek’s proven NDI®network discovery mechanism for easy automatic configuration, and can be limited to single project use in Unreal, or installed as a general plugin for use in all Unreal projects.

Improved FBX Interchange

FBX and New Interchange Bridge

Work with industry standard FBX data on a whole new level via the new Interchange Bridge.

  • Interactively choose what to import / export and how.
  • Add to existing FBX files from Layout and Modeler.
  • Build LightWave 3D® assets from many FBX files.
  • Append assets to or replace the animation data for existing scenes
  • Option to import materials as Principled BSDF
  • Easily revisit FBX files via workspaces.
  • Support for:
    • Vertex Caches
    • Morph Mixer
    • Vertex Maps
    • Smoothing Groups
    • Animation Layers
    • Animation Baking
    • Bones
    • Hierarchies
    • Meshes
    • Pivots
    • Mesh Freezing

Shading Model Customization Tools

Shading Model Customization Tools

LightWave 3D® 2019.1 brings artist the ability to pull materials apart and build them to your tastes. There is access to Fresnel Functions, Material Components and Material Integrators. The Material Tools Group has been updated with new nodes to support this capability.

OpenVDB Creation

OpenVDB Content Creation

LightWave 3D® 2018 introduced the ability to import and render an OpenVDB fog volume. New for LightWave 3D® 2019.1 builds on that with a set of node tools that allow OpenVDB content creation. You can now create OpenVDB grids from meshes, particles, and even the shape primitive distance estimator. Meshes can now be used to create a particle system, with support for collision velocity. The tool kit allows for live Constructive Solid Geometry (CSG) operations, grid filtering including level set tracking, smoothing, dilation and erosion. Solvers are included that allow for fluid simulation and smoke and fire effects.

Metamorphic Animated Sculpting/Painting

Metamorphic

Metamorphic is a multipurpose animatable mesh sculpting and vertex map manipulation plug-in for LightWave 3D® 2019.1 that works in Layout, and takes full advantage of the new capabilities of the modifier stack.

  • Freeform animated sculpting
  • Built-in undo/redo system
  • Fully-multithreaded sculpting using all available CPU cores
  • Pen pressure support for brush size, strength and hardness (Windows only)
  • Nodal brush texture support
  • Three modes of animation
  • Non-linear interpolation of sculpt animation keyframes
  • Supports converting sculpt animation keyframes to Endomorphs
  • Predictive corrective morph sculpting that works after deformers with built-in driver/driven controller
  • Full Motion Blur support

Display Scaling

Display Scaling

  • Support for scaling many UI elements for HiDPI and large-screen displays
  • Independent scaling options for multi-monitor setups

Bone Enhancements for Game Development

Bone System Improved for Game Development

The new Bone Type option, Limited Bones, allows the animator to set a limit in Layout on the number of bones that affect a given point to match the limit in the target game engine, and engages real-time optimizations to more closely match the performance game engines expect from a rig.

Shading and Rendering Enhancements

Edge Shader Node

A node for simulating beveled or rounded edges at render time, to give more realistic results without increasing geometry.

Not tested

NewTek LightWave 3D 2019.1.1 Full Version

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or

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Please read FAQ if you need basic help.

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