Motion Design School – Maya Modeling Essentials (FULL) Free Download
Modeling Essentials
in Autodesk Maya
- Maya basic modeling tools.
- Learning the polygonal modeling process on the examples of simple objects.
Creating a longboard model. Mastering creating the correct topology.
- creating a basic object form;
- objects grouping;
- adding details to a grid for smoothing;
- creating the final geometry.
- creating the base concept, development of the idea;
- pre-modeling preparation;
- preparation of references;
- working out the masses and proportions.
- work with deformers;
- Boolean operations. Pros and cons;
- work with KitBash;
- creating a simple animation for checking the model functionality.
- What mesh is and how to use it for modeling covered on the example of the robot’s spine and eyes.
- Finishing up the scene.
- Subdivision of geometry into logical groups;
- Creating UVs;
- UV packing using UDIM.
- Key aspects of texturing for PBR shading;
- Textures baking;
- Texturing methods of complex objects.
- camera and animation;
- creating an expressive pose;
- final shaders setup;
- color and light as a composition method;
- introduction to Arnold renderer.
We`ll work with the following software:
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Motion Design School – Maya Modeling Essentials (FULL) Free Download
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