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INTRODUCING Marmoset TOOLBAG 3

This is a Windows version

The highly anticipated third version of Marmoset Toolbag is available for Mac and Windows! We’ve been working diligently to make sure that Toolbag 3 exceeds expectations.

LONG LIVE THE KING

The third release of Toolbag, our real-time rendering suite, ushers forth a new standard in image quality. A slew of exciting new features ensure that you’re able to tackle any challenge, while our modular shaders and responsive scene editor empower you to work at the speed of light.

IN MOTION

From previewing run and jump cycles to staging an epic short film, our new animation tools will bring your cinematic vision to life. Enjoy entirely new systems for importing and keyframing meshes, lights, cameras, post effects, and more.

LIGHT IT UP

Global illumination teams up with exceptional image-based lighting to provide awesome occlusion, beautifully bounced light, and spectacular reflections. Toolbag’s lighting tools are now better than ever.

BAKED GOODS

Our artist-friendly baking tools provide the instant feedback needed to revolutionize your texturing workflow. Real-time updates, bake groups and interactive 3D painting makes baking a piece of cake.

PRINCE OF PORTFOLIOS

Create impressive images with our refreshed renderer, vibrant videos with our new animation tools, and tantalizing WebGL presentations with Marmoset Viewer.

TAKE A SHOT

From look-dev to final presentation, our physically accurate renderer makes it easy to create gob-smacking promotional material for your game, film, or product launch.

RENDERER & LIGHTING

  • Real-time rendering
  • Physically based rendering pipeline
  • Global illumination
  • Local reflections
  • Ambient occlusion
  • Refraction
  • Image-based lighting
  • Directional, omni, and spot lights
  • Area lights with soft shadows
  • Multiple tangent spaces

 

MATERIALS

  • Modular material editor with drag and drop functionality
  • Common shader models: Lambertian, Blinn-Phong, GGX, etc
  • Skin shader with advanced translucency options
  • Tessellation, displacement and parallax mapping
  • Order-independant dithered blending
  • Secondary reflectivity
  • Anisotropic reflections
  • Vertex color & Zbrush Polypaint support
  • Dota 2 shader support
  • Substance SBRAR support

SCENE & ANIMATION EDITORS

  • Support for 3D formats: FBX, OBJ, Alembic & COLLADA
  • Skeletal animation and blend shapes via FBX
  • Geometry cached animation via Alembic
  • Keyframe creation for objects, lights, & cameras
  • Keyframe editor for fine control over animation curves

 

CAMERA

  • Depth of field
  • Distortion
  • Lens flares
  • Tone mapping
  • Color curves
  • Post effects

IMPORT AND EXPORT

  • Marmoset Viewer
  • Unreal Engine importer
  • Export Unity Package
  • Export Scene Bundle
  • Export meshes: FBX, OBJ, & COLLADA

 

CAPTURE

  • High quality, multi-sampled images
  • JPEG, PNG, TGA, & PSD support
  • Transparency support
  • Uncompressed and H264 video export

BAKING

  • Texture map baking with real-time updates
  • Bake groups
  • Quick loading via naming conventions
  • Cage offset 3D painting
  • Skew map 3D painting
  • Bake to all supported tangent spaces
  • Layered PSD support with masked material values

 

BAKE OUTPUTS

  • Tangent space normals
  • Object space normals
  • Ambient occlusion
  • Curvature
  • Height
  • Position
  • Material ID mask
  • Material properties

PYTHON SUPPORT

  • Create plugins
  • Batch common tasks
  • Add a custom user interface

 

CUSTOM SHADERS

  • Add or replace shading models
  • Add texture inputs
  • Add animated effects

 

 

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