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Houdini School – HS-225 Procedural Growth with KineFX and the Labs Tree Tools Free Download
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HS-225

Houdini School – HS-225 Procedural Growth with KineFX and the Labs Tree Tools Free Download

HS-225: Procedural Growth with KineFX and the Labs Tree Tools
Students will come away with the knowledge needed to build, rig, animate, and render fully procedural trees in SOPs using KineFX and the Labs Tree Tools.

Course Overview

Class Description:

This recorded course will cover how to design and animate procedural trees using the Labs Tree Tool, a free add-on offered by SideFX. The data output from the Labs Tree Tool will be used to generate a KineFX rig that will then be animated to create simple growth and wind effects. Later on, we will dive into the labs tree tools and explore how we can alter the internal functionality for even more flexibility.

Learning Outcomes:

At the end of this course, students will come away with the knowledge needed to build, rig, animate, and render fully procedural trees in SOPs using KineFX and the Labs Tree Tools. We will build an easy-to-use Vex transition preset and dive deep into the world of manipulating transformation matrices with Vex. In addition to this, students will have a solid starting example project that can be adapted into endlessly customizable procedural tree growths.
Session 1

Tree Generation with the Labs Tree Tool

In this session, we will cover all the core features of the Labs Tree Tools and use them to build and set up basic materials on our hero tree.
  • Labs Tree Controller
  • Tropism
  • Trunk Generator
  • Branch Generator
  • Leaf Generator
  • Simple Leaf Tool
  • Branch Placer
  • Render Setup
  • Bark Texture
  • Custom Leaf Atlases

 

Session 2

Tree Rigging and Growth Animation

In this lesson, we’ll take our hero tree and the attributes generated by the Labs Tree Tool and create a fully procedural rig in KineFX. Then we’ll apply a growth animation using Vex.
  • Exploring Labs Tree Tool Attributes
  • Create Joint Chains Using Rig Doctor
  • Joint Transformation Using The Rig Attribute Wrangle
  • Rotate vs Prerotate / Scale vs Prescale
  • Animated Mask Using The “Double Fit Range”
  • Explicit Fusing of Joints
  • Generating A Whole-Tree Animated Mask
  • Customizing Axes Of Rotation
  • Skinning and Deformation
  • Branches
  • Leaves
  • Trunk Animation
701629%2Fcustom site themes%2Fid%2FBN68E5H2TqK7eSuS2ZuO Procedural%20Growth%20Session%202

 

Session 3

Wind Animation

In this session, we’ll bend branches and rustle leaves by creating our own SOPs/CHOPs wind rig. In the end, we’ll look at how to reconfigure the Labs Tree Tools for even more flexibility.
  • Branch Movement
  • Applying Noise
  • Implementing Wind Direction
  • Applying Rotational Noise
  • Transformation Correction
  • Leaf Movement
  • Setup initial CHOP network
  • Modifying Primitive Intrinsics
  • Updating Rotation Pivots
  • Finish out CHOP network
  • Overview of Advanced Setup
  • Limitations of Current Rig / Labs Tree Tools
  • Reconfiguring the Labs Tree Tools
  • Rig updates
  • CHOP net differences

Houdini School – HS-225 Procedural Growth with KineFX and the Labs Tree Tools Free Download

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