Gnomon Workshop – Character Design and Modeling for Next-Gen Games – Vitaly Bulgarov Free Download
In this lecture, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using Xsi®, ZBrush® and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within Xsi, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.
CHAPTER LIST
- 01. Introduction
- 02. Tools and Features
- 03. Concept Modeling
- 04. Concept Art
- 05. Hard Surface Modeling
- 06. Organic Sculpting
- 07. Final Details
Gnomon Workshop – Character Design and Modeling for Next-Gen Games – Vitaly Bulgarov Free Download
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