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Maxon Cinema 4D Studio R21 R21.026 Macintosh Full Version

Cinema 4D is the professional 3D package for your needs. If you want to create advanced 3D graphics but need a helping hand to ensure you create jaw-dropping graphics quickly and easily, then Cinema 4D is the choice for you. Despite being designed for advanced 3D, the extra tools found in Cinema 4D Studio are still designed to be user-friendly and intuitive. Generating advanced 3D effects such as hair is surprisingly easy and fast, with Cinema 4D doing much of the work for you.

3D FOR THE WHOLE WORLD

When it comes to high-end 3D content creation, Cinema 4D has always been Easy to Learn and Easy to Use – a real-world solution for design professionals. Now we’re making Cinema 4D the Easiest to Acquire.

Viewport

Gorgeous Graphics, While You Work

With Depth of Field and Screen Space Reflections you’ll get render-quality results in real-time, and it’s easy to accurately place lights and visualize reflectance settings.

Voronoi Fracture

Breaking up is easy to do

Voronoi Fracture makes it easy to procedurally split objects – in Release 20 you can control dynamics with connectors, glue pieces together, add detail to cracks and more.

Spherical Camera

Render [Virtual] Reality

Tap into today’s top trend – render Stereo 360° VR videos for YouTube, Facebook, Oculus or Vive.

LOD (LEVEL OF DETAIL)

Maximize viewport and render speed, and prepare assets for game workflows

POLY REDUCTION

New generator preserves UV-mapped textures

SCENE RECONSTRUCTION

Create Point Clouds or basic mesh from motion-tracked footage

CHARACTER WORKFLOW

Pose space deformation and improved weighting workflow

SOUND EFFECTOR

Create audio-reactive animations based on multiple frequencies from a single MP3

Radeon ProRender

Physically-based, Cross-Platform GPU Rendering

Whether you’re on Windows or Mac, you can experience the future of GPU rendering in Cinema 4D – physically-based, deeply integrated and extremely interactive.

 

CINEMA 4D RELEASE 21 COMPLETE FEATURE LIST

General

Customer Journey

  • Only one version of Cinema 4D:
    • No more Prime / Visualize / Broadcast / Studio / BodyPaint editions.
    • All functionality is in the one version, no separate editions anymore.
    • Demo and Educational versions are no longer separate downloads.
    • Demo and Educational can be upgraded to a commercial version.
  • New Licensing Solutions
    • MyMaxon Account:
      • Allows Sign In / Sign Out – entitlement can be moved between devices.
      • When creating a MyMaxon account, a 14-day trial license is automatically created.
      • Real-time licensing, buy and use immediately
      • Remote license retrieval – release a license remotely via your MyMaxon web portal.
    • New Maxon License Server:
      • Runs as service on Windows and daemon on OSX/Linux.
      • Web-browser interface.
      • Different Maxon Accounts can pool their licenses on a single server.
      • Greater control over license for client and server.
      • Graphical view of license use, current and past.
      • Detailed license view of ownership and validity.
      • Extended log and info messaging.
    • RLM Licensing:
      • Greater flexibility in license selection.
  • Improved Installation:
    • Online installer – faster, hassle-free installation.
    • Offline installer – small download, more languages supported, faster installation.

Exchange

  • Merge Scenes on Drag-and-Drop.
  • Show Import/Export Dialog Preference (option to show / suppress dialog by default – alt-click inverts default behavior).
  • File selector now appears after export settings (rather than before).
  • Updated CAD format support:
    • New, Improved support for Solidworks, STEP, Catia, IGES, JT formats.
    • Option to import instances as Regular or Render Instances.
    • Import hidden objects with “_hidden” name suffix.

Modeling

  • Caps and Bevels:
    • Improved constrained / internal bevels via Straight Skeleton Algorithm.
    • User-defined Bevel Shape via Spline UI.
    • Option to Link Start/End Caps.
    • Delaunay Cap Skinning.
    • Library of Bevel Presets.
    • Additional and more obvious automatic selection sets for Shell, Edges.
    • Caps and bevels are always created as a single object.
  • Volume Builder and Volume Mesher:
    • Vector Volumes.
    • Improved UI for Volume Filters.
    • Cache Layer.
    • Spline UI to define scale along spline.
    • Curvature Vertex Map on Volume Mesher.
  • Modeling Core:
    • Dramatic Speedup in migrated commands including Extrude, Extrude Inner, Split, Polygon Group to Object.
    • Migrated Tools (Point Extrude, Weld) preserve surface attributes like UVs and Vertex Colors.
    • Copy / Paste Components (points and polygons).
    • Primitive Caps (Cone, Cylinder, Capsule, Oil Tank, Torus, Tube and Figure) are now welded.
    • Landscape object pivot remains at the bottom of the generated object.
    • Improved Grow Selection command.
    • Improved performance of Isoparm Display.
    • Region-based selections support backface culling.
  • UV Editor Enhancements:
    • Migrated Texture View to OpenGL:
      • Supports Anti-Aliased display of UV lines.
      • Improved redraw Speed.
      • UV Component highlighting.
    • UV Transform Gizmo.
    • UV Ruler display.
    • Quantized UV transformations.
    • Snapping support for UV points and edges.
    • Viewport selection automatically updates UV component selection.
  • Connect Objects + Delete now sets the axis to the bounding box center of selected objects (Alt sets to the last selected parent).

Materials and Rendering

  • Denoiser (Intel Open Image Denoiser)
    • Albedo Pass
  • Node Interface Improvements
    • Node Spaces and 3rd-Party API
    • Interactive Drag and Drop (Ctrl-Drag to Copy Nodes)
    • Rearrange Node Ports
    • I/O Nodes
    • Edit Asset mode
    • Asset protection
  • Physical Render Nodes
    • Custom AOVs (Multi-Pass)
    • Line node
    • Spline Mapper node
    • Multi-Trace Ray node
    • Cells Node
    • 2D Nodes
      • Average Area
      • 2D Blur
      • Cache
      • Kernel
    • Get Context Node outputs vertex positions of sampled polygon
  • ProRender
    • Node Material support
    • Volume Rendering
    • HDRI Out of Core
    • Camera animation included in Linear Motion Blur
    • New Diffuse, Direct Illumination and Wireframe Render Modes
    • New Multipasses:
      • Ambient Occlusion
      • Direct Illumination
      • Indirect Illumination
      • Direct Reflection
      • Indirect Reflection
      • Indirect Diffuse
      • Refraction
      • Volume
      • Albedo
  • Interactive Tone Mapping via Picture Viewer Filter Tab
  • Render Queue – Option to disable auto-renaming

Workflow/UI

  • Interface Enhancements:
    • Support for HiDPI monitors on Windows.
    • HiDPI Viewport on Windows, Retina Viewport on macOS.
    • Improved Interface Speed (especially in Timeline).
    • Modernized Light and Dark schemes.
    • Improved menus and minor adjustments to Default layout.
    • macOS Menu Bar support.
    • macOS Dark Scheme support
    • Reset Scheme Colors option.
    • New Shortcuts:
      • Save Incremental: Ctrl+Alt+S
      • Texture View Fit to Screen: H
      • UV Transform: Ctrl+T
      • Normal Scale: M~-
      • Melt: Alt+Backspace
      • Dissolve: Ctrl+Backspace
    • Improved Default values
    • Improved OLE-based Drag and Drop file exchange
  • Project Asset Inspector:
    • Supports Images, Videos, Sound files, External files, IES Lights, GI Cache, MoGraph Cache, Substances, Volumes.
    • Supports Objects, Tags, Viewports, Render Effects, Materials and Shaders.
    • Consolidate command collects all assets associated with the project.
    • Group by Asset Name, Type, Element Type, Layer, Take, Node Space, Format.
    • Info Area displays information about selected asset.
  • Quickstart dialog
  • Enhanced Splash Screen
  • Default Material preference (choose which material type is created when double-clicking in the Material Manager).
  • Asset Linking preference (always copy textures, always use absolute path).
  • Color Chooser enhancements:
    • Swap Colors
    • Swatches in Color Chip Context Menu
    • Color Swatches palette can be resized
  • Spline UI enhancements:
    • Double – Scale and copy existing curve
    • Symmetrize – Scale and mirror existing curve
  • Commander now remembers last input
  • Custom, colorizable object and tag icons
  • User Data tag
  • User Data Manager – save and load presets
  • Attribute Manager now indicates when selected object count exceeds AM Edit limit.
  • OS-specific Feature Highlighting

MoGraph and Animation

  • Field Force object:
    • Dynamics and Particle Advection (influence the velocity of particles and dynamic objects with Fields).
  • Field Interface enhancements:
    • Sub-fields appear as children in field list.
    • Fields can be used as masks for another field.
    • Channel Convert Field Layer – convert between value, color and direction.
    • Normal Tags can now be used as fields, and have a field list (for use Target Effector, Field Force, etc).
  • Character Animation:
    • Improved Auto-Weighting Algorithms (Bone Glow).
    • Weighting Workflow Improvements.
    • Mixamo Control Rig.
    • Connect Objects + Delete can merge Weight tags of individual objects into a single Weight tags
  • Repeat, Offset Repeat and Oscillate in Track Before / After now default to 0 / unlimited repetitions.
  • Align to Spline tag values can now extend beyond the 0-100% range, allowing easy repetition and parametric animation.
  • Thinking Particles support for all particle forces (via PForceObject).

SDK

  • Reorganized Extensions Menu for easier access to scripts and development tools
  • New licensing tools
  • Python: UserData Tag to store user data parameters
  • C++: Python scripts can now be executed from within C++ code
  • C++: New render_filter.framework to implement custom render filters
  • C++: AutoWeightInterface allows developers to define custom auto-weight algorithms
  • C++/Python: Functions to adjust AutoWeight settings and execute AutoWeighting
  • C++: New Geometry Utility functions
  • C++: New function to bake a 2D representation of a BaseShader – BaseShader.BakeShaderIntoBaseBitmap()
  • C++: New Flag in Material Plugin registration to allow 3rd party materials to be set as the default material
  • C++: New Color Utility functions
  • C++: New Volume Utility functions
  • C++: New Debug Utility function DiagnosticVarOutput()
  • C++: New Utility function to create salt and hash for storing encrypted passwords
  • C++: New Tension property in SplineData
  • C++: GeUserArea enhanced to support line drawing via ellipse, bezier and polygon, additional line styles and opacity
  • C++/Python: New flag to define the border style of Static Text in a GeDialog
  • C++: Developers can now define BubbleHelp/Tooltips within TreeViews
  • C++: CommandData virtual functions include a Parent manager GeDialog argument
  • C++/Python: AOV multipasses can be created via RenderData.InsertMultipass()
  • C++/Python: New method GetRecentDocumentList() returns the recently-opened documents
  • C++/Python: New SceneFilter options for use with LoadDocument
  • C++/Python: Functionality to define custom Object and Tag icons and icon colors (NodeData.Init() / MSG_GETCUSTOMICONS)

Maxon Cinema 4D Studio R21 R21.026 Macintosh Full Version

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