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Motion Design School - Rigging and Animation in Maya

Motion Design School – Rigging and Animation in Maya (FULL) Free Download

Rigging and Animation in Maya

An online course on how to bring almost any 3D character
to life, whether it is a human or an animal!

What is this course about?

Maya is the industry standard for animation and rigging. If you want to animate characters like 3D animators from Disney, you are in the right place. In this course, you will learn how to create a rig that can be
quickly and easily animated manually or automatically.

Whatever character you have, whether it is a human or an animal.
We will start simple, with questions: Do you need a rig at all?
What cases do require it? After that, we will gradually proceed
from using mGear systems to creating our own setups.

This course is for those who have very recently discovered Autodesk Maya. You should be prepared that rigging requires a high level of concentration as well as some experience in working with 3D. At times it won’t be that easy, but rigging is the only way to bring your character to life.

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Complete Production Pipeline

This course covers the entire classical process. You will understand how to approach any animation project starting from rigging
and ending with the final animation.

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Practical Tasks

In this course, you will get 90% of practice. Everybody is talking about a theory that is boring. We’ve prepared something more interesting to train your skills better.

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Real experience tricks

The course is based on a real video that was created for motion design school. Find out how the characters were animated. Give them personality and make them dance!

COURSE CURRICULUM

What will I learn?

LESSON #1

Introduction to MGear

Import Geometry. Guides setup

l1 1

LESSON #2

Controlers Setup

Controllers customization for better rigging workflow

l2 2

LESSON #3

Parent Geometry to the Rig

Bind Skin Options, cvWrap Deformer, Paint Skin Weights

l3 2

LESSON #4

Rig Final Touches

Skin Export/Import, deltaMush Deformer, Anim Picker

l4 2

LESSON #5

Animation Preparation

Reference Editor, Controllers Settings Explanation

l5 2

LESSON #6

Pose to Pose Animation

Working with the Reference, Dope Sheet

l6 2

LESSON #7

Refining the Animation

Graph Editor, Paint Skin Weights, Hair Secondary Action, Alembic Export

l7 2

LESSON #8

Animation Sculpt

Learn how to combine Sculpting with Animation

l8 2

LESSON #9

Horse Rig

Learn how to make the rig for the animal

l9

Motion Design School – Rigging and Animation in Maya (FULL) Free Download

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